Paid Internship
Work Mode
Time Spent
Required Degree
Duration

Open Positions

Experience More On the Go

GET IT ONGoogle Play
Download on theApp Store
© 2026you'll get it. all rights reserved.

Internship Explorer

  • Explore
  • Saved Internships
Sign In

Internship Explorer

  • Explore
  • Saved Internships
Sign In
Paid Internship
Work Mode
Time Spent
Required Degree
Duration

8Open Positions

Auto-load
  • Product Manager Intern, Clash of Clans

    Supercell
    Helsinki, Finland
    Found 2 weeks ago
  • Assistant Concepteur-Rédacteur (H/F/X) - Alternance

    BETC FULLSIX
    Pantin, France
    Found 16 hours ago
  • Trainee Creative Copy - Prácticas

    Omnicom Reputation Group
    Barcelona, Spain
    Found 1 day ago
  • Trainee Creative Copy - Prácticas

    CDM Barcelona
    Barcelona, Spain
    Found 1 day ago
  • Intern

    InBold
    Copenhagen, Denmark
    Found 4 weeks ago
  • Copywriter

    SportCity
    Amsterdam, Netherlands
    Found 1 month ago
  • Praktikum als Texter*in mit Aussicht auf mehr

    Die Bewerbungsschreiber - webschmiede GmbH
    Potsdam, Germany
    Found 2 months ago
  • E-Commerce Copy & Language Service Intern

    Kering
    Paris, France
    Found 2 months ago
  • Copywriter Intern (AI & Kommunikation)

    PayTjek
    Copenhagen, Denmark
    Found 3 months ago

Product Manager Intern, Clash of Clans

Supercell
Found 2 weeks ago
Location
Helsinki, Finland
Duration (Months)
7.5 Months
Time
Not disclosed
Work Mode
Hybrid
Salary
fair and competitive monthly salary
Visa Help
Not disclosed
Last Verified
2 weeks ago

Education

  • Bachelor

Skills & Qualifications

Technical Skills

  • Claude
  • ChatGPT
  • Notion
  • Miro
  • Slack
  • Google Workspace
  • mobile game KPIs
  • A/B testing concepts
  • Linear
  • Jira
  • Asana

Soft Skills

  • analytical mindset
  • curious mindset
  • Strong organizational skills
  • Clear communication skills
  • Comfort working with data
  • proactive mindset
  • Interest in games and player experience
  • Interest in game economies
  • offer design
  • player psychology

Job Description

In this role, you’ll get hands-on experience working on a live game at global scale, contributing to real features, events, and decisions while learning alongside experienced teammates. What You'll Be Doing * Support the LiveOps and Monetization team in planning and running in-game events and offers. * Help configure and launch LiveOps content, ensuring everything is set up and goes live as expected. * Analyze player journeys and offer funnels to identify opportunities to improve player experience and performance. * Look at other mobile games to understand how their systems, progression, and monetization work. * Assist in A/B testing by helping frame hypotheses, reviewing results, and sharing learnings with the team. * Turn data into clear summaries and reports that help inform decisions. * Prepare materials for team discussions, including briefs, one-pagers, and post-mortems. * Help track ongoing work and support the team in keeping things moving between releases. * Keep documentation and dashboards up to date so everyone has a clear view of what’s happening. * Suggest small improvements to how we work and explore how tools, including AI, can support the team.

Requirements

  • Ongoing studies in Business, Product, Economics, or a related field, or equivalent practical experience.
  • An analytical and curious mindset. You enjoy understanding why things work.
  • Strong organizational skills and the ability to keep track of multiple things at once.
  • Clear communication skills, both written and spoken.
  • Comfort working with data and forming your own perspective from it.
  • Interest in games and player experience. You don't need to be a Clash expert, but enthusiasm for games in general matters, and you pay attention to how games are designed and monetized.
  • A proactive mindset. You take initiative and look for ways to help.
  • Comfortable working in tools like Claude, ChatGPT, Notion, Miro, Slack, and Google Workspace.
  • Fluency in English.

Related Field

  • Product

Related Subfield

  • Product Management

Languages

  • English

Nice to Haves

  • Experience coordinating or contributing to projects, releases, or events, even outside a formal work context.
  • Familiarity with mobile game KPIs (DAU, ARPU, retention, conversion) or A/B testing concepts.
  • Hands-on experience with production or project tracking tools (Linear, Jira, Asana, or similar).
  • Interest in game economies, offer design, or player psychology.
▶Apply Now

Similar Roles You Might Like

  • Marketing Intern, Clash of Clans

    Supercell
    Helsinki, Finland
    Found 2 weeks ago
  • WB Games User Research & Operations Intern

    warnerbros
    Knutsford, United Kingdom
    Found 1 month ago
  • Student Worker - GAME Moderation

    LeoGi
    Copenhagen, Denmark
    Found 3 weeks ago
  • Product Trainee

    Sisal
    Milano, Italy
    Found 2 months ago
  • Internship LiveOps Product & Game Design

    Goodgame Studios
    Hamburg, Germany
    Found 1 month ago
  • Production Intern

    CD Projekt
    Warsaw, Poland
    Found 1 week ago