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Paid Internship
Work Mode
Time Spent
Required Degree
Duration

47Open Positions

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Cinematics Animation Intern

Guerrilla
Found 1 week ago
Location
Amsterdam, Netherlands
Time
Full-time
Work Mode
On-site
Salary
Not disclosed
Visa Help
Not disclosed
Last Verified
1 week ago

Education

  • Bachelor

Skills & Qualifications

Technical Skills

  • Maya
  • game engine
  • Unreal
  • animation data
  • sequencers
  • timeline-based systems

Soft Skills

  • storytelling
  • performance
  • timing
  • posing
  • curiosity
  • openness to learning
  • proactive
  • receiving feedback
  • using feedback to grow
  • communicate clearly
  • enjoy working in a collaborative environment

Job Description

This internship offers a unique opportunity to gain insight into how high-quality real-time cinematics are crafted within a AAA game development environment, learning alongside some of the industry’s leading talent. Our Cinematics Team is a multidisciplinary group focused on creating compelling real-time scripted sequences that support and elevate our storytelling. The team is composed of specialists across layout and previsualization, body and facial animation, and sequence integration. Together, they collaborate closely with Narrative, Gameplay, and Art to craft immersive and emotionally engaging experiences. As an intern, you will gain insight into how these different disciplines work together, observing workflows, participating in discussions, and learning how cinematic content is developed at Guerrilla. WHAT WILL YOU DO As a Cinematic Animation Intern, your primary focus will be learning and development. You will: * Observe and learn from experienced animators and cinematic artists across different sub-teams * Gain insight into layout, previsualization, body animation, facial animation, and sequence integration * Build an understanding of how cinematic storytelling translates into real-time game content * Follow the development process from narrative ideation through to final implementation * Participate in reviews, team discussions, and feedback sessions to understand quality standards * Work on learning assignments, exercises, or personal projects guided by the team * Explore both creative and technical aspects of animation within a professional production environment This role is centered around learning, observation, and growth, offering a unique opportunity to experience how AAA cinematics are developed at Guerrilla.

Requirements

  • Animation, Game Development, or a related field
  • strong interest in cinematic animation and storytelling in games
  • solid foundation in keyframe animation, with an eye for performance, timing, and posing
  • curiosity and openness to learning both artistic and technical aspects of animation
  • proactive in developing your skills through school or personal projects
  • comfortable receiving feedback and using it to grow
  • strong working experience with Maya, and are comfortable using it as your primary animation tool
  • basic experience working in a game engine (e.g. Unreal), including integrating animation data and working with sequencers or timeline-based systems
  • natural curiosity for the technical side of animation and how creative work translates into real-time systems
  • Communicate clearly and enjoy working in a collaborative environment
  • Are you aged 18 or over?
  • Are you currently enrolled at a school in the Netherlands within a relevant field of study?
  • Are you able to commute to work on-site 5 days a week in our Amsterdam studio?
  • Are you currently residing and have the right to work in the Netherlands?
  • Are you currently an EU citizen?

Related Field

  • Art, Graphics, and Animation

Related Subfield

  • Animation

Languages

  • English

Nice to Haves

  • motion capture workflows and editing
  • cinematic layout
  • camera work
  • visual storytelling
  • technical animation
  • implementation workflows
▶Apply Now

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