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Paid Internship
Work Mode
Time Spent
Required Degree
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12Open Positions

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Spectacles Student Worker - Software Engineering - Graphics

snaphr
Found 2 months ago
Location
Vienna, Austria
Duration (Months)
4.5 Months
Time
Full-time
Work Mode
On-site
Salary
Not disclosed
Visa Help
Only UK
Last Verified
1 month ago

Education

  • Master
  • PhD

Skills & Qualifications

Technical Skills

  • GPU programming
  • GPU architecture
  • C/C++
  • Linux
  • Vulkan
  • OpenGL
  • GLSL
  • Linux terminal
  • Bash
  • Git
  • CMake
  • embedded systems
  • resource constrained systems

Soft Skills

  • Strong computer science fundamentals
  • Excellent problem-solving
  • analytical
  • software debugging skills
  • Ability to collaborate with other engineers and across different teams
  • Positive attitude
  • willing to learn
  • contribute

Job Description

We are looking for a Software Engineering PhD or MS student to join our student worker program at Snap Inc What you’ll do: The Spectacles student employment is a full-time position for the duration of 3 to 6 months. We aim to offer students industry exposure and hands-on experience. Your start date is flexible and can be arranged together with the hiring manager. As a student worker you will work on the CoreOS team to help us develop cutting edge AR experiences for future Spectacles. CoreOS team’s mission is to develop OS level features for Spectacles such as graphics, power, storage solutions, interprocess communications and more. Additionally, you will: * Tackle technical challenges across the graphics and display stack of Spectacles * Produce high-performance code that will have a direct impact on Snap products and technology * Collaborate closely with a mentor and fellow team members on a student worker project * Acquire and apply new software engineering skills

Requirements

  • Currently enrolled in a MS or PhD program in a technical field, such as Computer Science, Electrical Engineering, or a related field
  • You must be legally permitted to work in Austria as a student
  • Proficiency in programming C/C++ for Linux-based platforms
  • Good knowledge of graphics APIs (Vulkan/OpenGL) and shader programming (GLSL)
  • Comfortable working with a Linux terminal (e.g., Bash)

Related Field

  • Software Engineering

Related Subfield

  • Software QA & Testing

Languages

  • English

Nice to Haves

  • debugging and optimizing GPU workloads
  • working with embedded and resource constrained systems
  • augmented reality devices
  • Git
  • CMake
  • working on Linux
  • embedded systems
▶Apply Now

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