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Paid Internship
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Time Spent
Required Degree
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47Open Positions

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Technical Artist Intern, Animation & Mocap

Tencent
Found 1 month ago
Location
London, United Kingdom
Duration (Months)
3 Months
Time
Not disclosed
Work Mode
Not disclosed
Salary
Not disclosed
Visa Help
Only UK
Last Verified
1 month ago

Education

  • Bachelor
  • Master

Skills & Qualifications

Technical Skills

  • UE5 animation ecosystem
  • IK Rig
  • Retargeters
  • Sequencer
  • joints
  • skinning
  • character deformation

Soft Skills

  • Communication
  • Collaboration

Job Description

As a Technical Artist Intern, you will support the animation and mocap pipelines for Unreal Projects. ●Animation Tooling & Pipeline: Support the creation and maintenance of Control Rig, Animation Blueprints, and State Machines in Unreal Engine. Document new tools and procedures to assist the animation team. ●Motion Capture Studio Support: Help process and validate mocap data for handoff to the animation team. Support retargeting workflows, including MetaHuman and custom character rigs. ●Engine Integration Integrate animation assets into Unreal Engine while maintaining performance and memory budgets.

Requirements

  • Currently pursuing a degree in Game Design, Computer Science, Digital Art, or a related field.
  • You have a working knowledge of the UE5 animation ecosystem (IK Rig, Retargeters, Sequencer).
  • You understand joints, skinning, and how a character should deform.
  • Ability to collaborate effectively with cross-functional, international teams across different time zones.

Related Field

  • Art, Graphics, and Animation

Related Subfield

  • Animation
▶Apply Now

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