London, United Kingdom








As a Technical Artist Intern, you will support the animation and mocap pipelines for Unreal Projects. ●Animation Tooling & Pipeline: Support the creation and maintenance of Control Rig, Animation Blueprints, and State Machines in Unreal Engine. Document new tools and procedures to assist the animation team. ●Motion Capture Studio Support: Help process and validate mocap data for handoff to the animation team. Support retargeting workflows, including MetaHuman and custom character rigs. ●Engine Integration Integrate animation assets into Unreal Engine while maintaining performance and memory budgets.