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Paid Internship
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47Open Positions

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Weapon Art Internship

rebellion-1
Found 1 month ago
Location
Runcorn, United Kingdom
Time
Not disclosed
Work Mode
On-site
Salary
Not disclosed
Visa Help
Only UK
Last Verified
1 month ago

Skills & Qualifications

Technical Skills

  • weapon art
  • high and low poly weapon assets
  • UV Baking/Creation
  • Texturing via Substance Painter
  • 3D software
  • Blender
  • 3D sculpting packages
  • Zbrush
  • PBR material pipeline
  • 3d assets
  • animation

Soft Skills

  • self-learner
  • passion for game development
  • asset creation
  • Ability to translate concept and reference artwork
  • understand the correct way to construct in-game weapons

Job Description

We want you to #JOINTHEREBELLION! Rebellion is excited to announce a Weapon Art Internship at our studio in Runcorn. We are dedicated to fostering talent and providing enriching hands-on experiences for individuals who are passionate about gaming and eager to learn. This is your opportunity to collaborate with industry professionals, develop practical skills, and contribute to our ongoing projects. At Rebellion, we champion equal opportunities and diversity. We encourage applicants from all backgrounds and identities to apply. If you're eager to embark on a rewarding and exhilarating career in the entertainment industry, apply now, and let us help you unlock your potential! As a Weapon Art Intern, you will have the chance to expand your skills and knowledge in weapon art while being guided by our talented art team. Your role as a Weapon Art Intern is to grow your knowledge and passion for asset creation. With guidance, you will begin to integrate these assets into our projects. You must have an inspiring and exciting hard surface and weapon art portfolio of educational or personal projects. Responsibilities: * With feedback and guidance from art leads; create and iterate on both high and low poly weapon assets * UV Baking/Creation * Texturing via Substance Painter * Begin to learn best practices, production pipelines and workflows. * Collaborate across disciplines to build creative assets. * Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story, and style of the project. * Track and update the progress of day-to-day tasks using JIRA. * Begin to develop an understanding of our custom engine and tools.

Requirements

  • You are completing a university placement year, are a career switcher or an aspiring weapon artist with minimal Game Development industry experience.
  • You have a hard surface prop art portfolio containing personal or educational projects.
  • You're a self-learner with a passion for game development and asset creation, ideally weapon art.
  • Competency in a 3D software such as Blender.
  • Basic knowledge of 3D sculpting packages such as Zbrush.
  • Basic knowledge of PBR material pipeline and texturing.
  • Ability to translate concept and reference artwork into 3d assets.
  • Ideally have some understanding of how weapon mechanics operate.
  • Have a basic knowledge of animation, and therefore understand the correct way to construct in-game weapons

Related Field

  • Art, Graphics, and Animation

Related Subfield

  • 3D Modeling

Nice to Haves

  • some understanding of how weapon mechanics operate
▶Apply Now

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